Transform into a dandelion, and float through clear blue skies on a pleasant breeze in this dice-rolling, area-majority game with a little direct-competition edge. Your quest is to find the best spots for your seeds to grow across a variety of vibrant, beautiful, and cozy gardens.
In Dandelions, players roll a group of dice, then choose one to move to a beautiful garden. Along the way, you can harness the power of the wind with three special actions — float, puff, and gust — to get the most points. The game ends after all the dice are used, and whoever receives the most victory points as combined from two different scoring methods wins.
Small box 4.7 inches x 4.7 inches x 2 inches deep.
Roll Your Dice
All players roll all 11 of their dice and sort them in front of themselves.
Move and Float
Each turn, pick one of your dice, and move your pawn that many spaces. If you land on the same space as another player, don't stop there. Repeat your movement.
Plant and Gust
Put the die you used in the garden you land in. If that garden already has other dice with the same number, blow those dice into an adjacent garden.
Repeat these steps until you've used all 11 of your dice.
Score Two Ways
Score each die based on the value of the garden it is in. Additionally, for each garden, if you have the most dice, score your pips.
The rules might sound simple, but the interactivity and the two scoring conditions make for interesting strategy and decisions.
Takashi is a board game designer from Japan with an impressive collection of titles. He designed Birth, the game that Dandelions is based upon.
She has a poster featured in the Board Game Geek Artist series. Her husband and baby girl are always involved in the projects, from mandatory play testing and prototyping, to artistic suggestion
Whenever he's not illustrating board games, he's drawing photorealistic portraits and working on interior design projects.
Dandelions
5" x 5" x 2"
9.0 oz.
GME-DDL
618149322893
$20