In Mountain Goats you work to move your goats to the top of 6 different mountains where they can score points as long as they stay there. You can share spaces with other goats on the way up, but there is only room for one goat at the top of each mountain. If someone else's goat moves to the mountain top, they will kick you off and you'll have to start your trek over.
It's a game about timing. You need to not just get to the top of the mountain, but get there when no one else is in position to knock you off.
It's a game about keeping your eye on your opponents. Maximizing your score, but also making sure you don't let anyone else score too much.
There is the fun chance to knock each other off the mountain. But it doesn't feel too mean because you can only knock back goats that are in a scoring position, and it isn't a huge setback. It is just a normal part of the cycle of the game.
In Sequoia you are trying to grow the tallest trees in 11 different forests. After your 10 turns, if you have the tallest tree, then you get the victory points from that forest. Second place gets a small consolation prize.
Each turn, you get to grow two of your trees. Which trees you choose will determine if you win or lose. Do you keep fighting in a forest with competition, or start growing your tree somewhere else? You'll have to wrestle with the dice to grow the tree you want.
Sequoia is a game of choosing your battles.
The dice will always give you choices, but they will be hard choices.
Ties in each forest are decided by extra tie-breaker rounds that can lead to epic finishes.
Dandelions is a roll-and-move, area-majority game. But this isn't Monopoly's roll-and-move. You'll roll all 11 (ELEVEN!) of your dice at the start of the game and carefully choose when to use each one over your 11 turns. The area-majority jostling adds a direct-competition yet playful edge. Two scoring methods add complexity to your strategy.
Whatever your pre-conceptions are going into this game, prepare for your expectations to be blown away by the thoughtful and surprising gameplay.
You're launching GPS satellites into space. They need to orbit the earth in the correct order. But your launch windows are limited. You can only launch satellites where the spinner points each turn. It is your job to pick the best satellite for each launch to get your birds in order before your opponents.
GPS is a game about how fun it is to spin that spinner. And it is a very satisfying spin.
It is a game about rooting for the rocket to land on your number.
GPS is a game about putting yourself in a position where the spinner is most likely to help you.
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