On Tour is a 20 minute route-building, roll-and-write board game with large, premium components. One to four (12+, with additional maps) players share dice rolls and cards to try to visit as many states as possible as they schedule a 100-day tour across the United States for their band.
Each turn, dice determine which numbers you write and cards restrict where you can write. Players write simultaneously on their own maps, all using the same dice rolls and cards flips. Everyone is getting the same inputs, but how you choose to deal with them will determine your success.
There are also wilds, opportunities for bonus points, and a variable setup phase to make every game different. Watch the Man vs Meeple 5 min video to learn all the rules.
QE takes place during the 2008 recession. Each player acts as a central bank. You are enacting "Quantitative Easing" (QE) measures to stimulate the economy. That just means you'll be spending money to bail out companies. Since you represent a nation, there is no limit to what you can spend. You get a marker and a blank check. Write any number you want.
But there is a catch. At the end of the game, you will total up all your winning bids. Whoever paid the most total during the game loses. They are out. Then, the rest of the players score points based on collecting sets of companies, and the player with the most points wins. (Scoring is actually just a hair more complicated than that, and it is explained in detail all the way at the end.)
New version of the Spiel des Jahres Recommended Big Points with a new theme, more engaging components, and rule tweak cards to make sure every play is different.
Highly interactive with no direct conflict. Players move ants along a trail and collect food as they go. However, the value of that food depends on how the other ants move. Shared incentives mean you are always trying to figure out what the other players are up to. Variable "rules cards" tweak the rules to every game so that each play is fresh.
Loot of Lima is a multiplayer deduction puzzle, where you ask questions and piece together information to find buried treasure before your opponents. Deduction games are games like Clue. In Clue, you try to figure out the who/where/how of a murder. To do so, you eliminate all whos/wheres/hows that are not possible answers.
Loot of Lima is similar, except Loot of Lima uses a clever coordinate system to give you the sense of searching different spots on Cocos Island. Loot of Lima is much harder. Not harder to learn, but harder to solve the head scratching puzzle of where the treasure is buried.
It will stretch your brain to play Loot of Lima, but you'll get to focus all your energy on playing the game, because the rules are straightforward.
I love the end of the night. When someone is about to go home, and I say "How about a game of X before you leave?" They smile and sit down. They can't resist because they know the game is fast (like 10 minutes to play), it's quick to teach (like get started in 30 seconds), there will be tension and exciting moments, and it ends the night on a satisfying note of getting in one more quality game.
This game series exists because I want there to be more games like that. We've focused on easy to teach before, but these are SUPER easy to teach.
But there is enough strategy that after the game your mind will wander back to a couple of key turns, and you'll wonder if you should have played just a little bit differently.
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