ROLL-AND-WRITE On Tour
1-4 Players (12+ with extras) | 10 + player age | 20 min time to play

On Tour is a 20 minute route-building, roll-and-write board game with large, premium components. One to four (12+, with additional maps) players share dice rolls and cards to try to visit as many states as possible as they schedule a 100-day tour across the United States for their band.

Each turn, dice determine which numbers you write and cards restrict where you can write. Players write simultaneously on their own maps, all using the same dice rolls and cards flips. Everyone is getting the same inputs, but how you choose to deal with them will determine your success.

There are also wilds, opportunities for bonus points, and a variable setup phase to make every game different. Watch the Man vs Meeple 5 min video to learn all the rules.

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AN AUCTION GAME QE
3-5 Players | 10 + player age | 45 min time to play

QE takes place during the 2008 recession. Each player acts as a central bank. You are enacting "Quantitative Easing" (QE) measures to stimulate the economy. That just means you'll be spending money to bail out companies. Since you represent a nation, there is no limit to what you can spend. You get a marker and a blank check. Write any number you want.

But there is a catch. At the end of the game, you will total up all your winning bids. Whoever paid the most total during the game loses. They are out. Then, the rest of the players score points based on collecting sets of companies, and the player with the most points wins. (Scoring is actually just a hair more complicated than that, and it is explained in detail all the way at the end.)

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INDIRECT CONFLICT Bites
2-5 Players | 10 + player age | 20 min time to play

New version of the Spiel des Jahres Recommended Big Points with a new theme, more engaging components, and rule tweak cards to make sure every play is different.

Highly interactive with no direct conflict. Players move ants along a trail and collect food as they go. However, the value of that food depends on how the other ants move. Shared incentives mean you are always trying to figure out what the other players are up to. Variable "rules cards" tweak the rules to every game so that each play is fresh.

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